minesweeper code python

mayo 22, 2023 0 Comments

Minesweeper Game in different versions: C, C++ and Python. Minesweeper So if I run the main.py file, then you can see that we have this here. That's a mind that we marked as a mind candidate, so we can click here. The mark_safe function does the same thing, but for safe cells instead. So we can allow ourselves to check the first cell that we should be pulling, right. Contents Introduction Graphical User Interface of the game. So be sure to watch it at least for a couple of minutes, in order to have a better understanding about static methods. self.moves_made contains a set of all cells already clicked on, so the AI knows not to pick those again. So button dash one is just a convention of saying left click button dash three is going to be right click and we're gonna see this just in a second. So first things first, I'm going to close the game temporarily. And I'm just going to say text is equal to self dot surrounded cells mines length. And I think that's pretty much it about this series. But now if I click here, we know that we have 35 cells that we can click, so we need to interactively display this kind of information in our window, that's going to be interesting to see how we can develop such a functionality. minesweeper minesweeper-game minesweeper-python Updated The motivation of these minesweeper projects is to learn the tooling around python projects, how to create CI/CD pipelines for python projects, and distributing python eggs. Complete the implementations of the Sentence class and the MinesweeperAI class in minesweeper.py. 1,301 5 18 36. And now the formula is going to be decreasing the x by one. And then I'm going to delete this line temporarily, we're going to jump a line here. So in this episode, we are going to design some functionalities that will be helpful to display more information about the game. And let's show what is going to happen if we click on 1.1, you can see that result is pretty much the same. And let's say that we have a mind here, right? And if we click on here, so that's not the mind as well. Now I'm going to show a simpler example at first. So if we open a sale, then we should do the opposite action. And then I'm going to just do something like the following, I'm going to make a list that is going to be called surrounded cells. So we can really differentiate between the frame and the window because it is going to be hard to understand where the frame is located, if we keep the same color, so just for debugging reasons, I'm keeping this red change later to black. WebMinesweeper in Python Raw minesweeper.py # Minesweeper, with 5 x 5 grid and a single square to guess at from random import randint # Function to create the board of And I'm going to check if cell.is underscore mine, then I'm going to increase the counter by one. Congratulations, you won the game, something like that. The complete code is also available on my Github account. Our mission: to help people learn to code for free. So I will name this variable top frame and that will be equal to a class that is named frame. So what that means it means that every time that show sale is being called, we could basically decrease the amount of sales by one. The Sentence class will be used to represent logical sentences of the form described in the Background. Minesweeper Python coding challenge That was a mind if we click here on the middle, so we have three here, so it's quite dangerous to try to figure out where the minds are located. And I can do the same when I want to locate my left frame. I will just copy that line and paste it In a and let's use something like blue so we can separate between different frames, and the weight will be 360, I'm intentionally using the value that is just a quarter of that value. So on the left side, we have the cell file and on the left side, I'm going to work on my main.py file. So this will be in the first pixel of the cell of the left frame, excuse me. Right, we are going to go to our cell file, and we are going to create a button instance that is going to be belong to each cell object. Alright, so now that we have done this, then let's go ahead and see how we can add some more elements to our window. Add a description, image, and links to the So let's go ahead and use width equals to 12. And that's going to work in case of course, if the minds length is zero, so let's launch the game and see if we have the expected behavior here. So I'm going to go inside here and then I I'm going to say for y in range of five. Now this button is going to receive several arguments. So what I'm going to do now is to try to get the rest of the locations that are mindless locations, right, so I'm going to click there. The code is compatible with PyQt5 or PySide2 (Qt for Python), the only thing that changes is the imports and signal signature (see later). For example, let me show you how we can do a for loop in one line. And I'm going to say that we should be also binding the button dash three. If three doesn't work when you right click three, also button dash two. But by default, all the windows are resizeable. Create Minesweeper using Python From the And now let's see how we are going to call this from the main.py file. After taking care of these issues, the cell is flagged for a mine. And that's the definition of a static method. Minesweeper is a puzzle game that consists of a grid of cells, where some of the cells contain hidden mines. Clicking on a cell that contains a mine detonates the mine, and causes the user to lose the game. So now that we have a picked cells collection, meaning get picked cells list, then we can actually iterate over the picked cells objects, and only changing the attribute of is mine from false to true. More generally, any time the number of cells is equal to the count, we know that all of that sentences cells must be mines. This can be done by: In the code, we choose a random number from all possible cells in the grid. It requires checking for some pre-requisites before flagging the cell for a mine. Now currently, we do not receive any additional parameters other than the self, which is mandatory in instance methods. Now, I'm not going to make that in our main.py file, because that might be too much information that needs to be stored in one file, besides I'm going to grab in a new Python file, and I'm going to call that settings. So that is a perfect way of bringing the surrounding sales when we click on some sale. And the actions that we want to do here is basically return a single object based on the values of x and y. And now that we have this, then we can go ahead and use this from the main.py, like the following. And then I'm going to go here and say, settings, dot grid size. So that's going to look like the following. Add files via upload. So self dot x plus one again, and the y value should be the same. Obviously, I'm going to change those back to zero and continue from here. Alright, so now that we have done this, then we need to understand that we are going to have some problems in the future, if we will keep using that placement or in order to place our elements. We just published a Python course on the freeCodeCamp.org YouTube channel that will teach you how to code Minesweeper using the tkinter library. And also if you know people that are just starting to learn Python, and they want to develop a cool project, then welcome them to watch my series as well, it could be very helpful for those videos that are just in the level of between getting started and to being an expert. The Minesweeper class has been entirely implemented for you. In the MinesweeperAI class, complete the implementations of add_knowledge, make_safe_move, and make_random_move. This gives us a propositional logic sentence like the below. So I'm going to go ahead and say def, create cell count, labeled. Now the main goal in Minesweeper is to not click on a sale that has a mind behind the sale. And now let's try to left click on that location. Let's do this together by writing a game on the score title is equal to a label, we said that for creating a pure text, it is a great idea to use the label class or TK inter library. Now we need to figure out how we are going to be dynamic deciding the value of this picked minds amount, right, so we can go ahead and use the settings.py file to actually use some formula to calculate how many minds we want in our game. This is done by: These values are to be hidden from the player, therefore they are stored in numbers variable. So dog class should inherit from a class that is an animal class. So I'm going to just copy this string and paste this in here. Now I'd also like to add in here, one more line, which will be responsible to print in the info that comes to that event parameter. So I'm going to guess and say that you don't have in mind here. Every time that we click on a cell in the clicked cell was actually a cell and not in mind, that finishes the game. Now we can pay attention that both x and y values are increased by one. Alright, so now that we have done this, then we said a minute ago that we're going to take care of the non values that we had inside our list. Okay, so now we know that we have one mind around this one. And I realized that I had a typing mistake here. So it will be easier to understand where we want to locate each of our buttons or texts in the future. Okay, let me prove you by also try to click with my right mouse click. And that's achievable by the property, they call this. Now that's the way that you can access class attributes inside your class, you might have thought about using jest all. So we need to be receiving at least one parameter that is quite important, which we can name it location, because we know that for each element that we'd like to create in our window, we should be passing in a piece of information that will make TK into to understand where it should locate that element. And that is going to be helpful because that will help me to later on customize this button once I assign these attributes into a button object, and you're going to see just in a minute how that is going to be extremely helpful. Then this cell should start thinking how many minds there are surrounded the cells. Right so we can go ahead and say here something like if this was a mind candidate, then for safety, we should configure the background color to system button face something like that. And now I'm going to say self dot get sold by axis, I'm going to pass in the same self dot x because the next value is one, and then the y value is decreased by one. Dig at a location with neighboring bombs, uncover those spots or recursively dig for those with no neighboring bombs. We will walk through how to create a board, plant the bombs, and dig recursively. Now for writing a board game a 2d game, then we can use a lot of libraries that are available in Python. Encoding an Image File With BASE64 in Python. Given this information, a logical player could conclude that there must be a mine in the lower-right cell and that there is no mine in the upper-left cell, for only in that case would the numerical labels on each of the other cells be accurate. Get smarter at building your thing. Now this will be enough because tkinter tries to pass into arguments. And now that we have done this, then every time that we use the method of show cell, then right after we finish all of our functions, then we can go ahead and say something like self.is open, excuse me, is equal to true like that. And I'm going to take off this text from here, just delete that. Now, I want to check out each time that I'm doing a great job in writing some logic inside this randomized mines. So if we click on that, then you can see we have five elements inside our list. So we already found six, three more to go. Now there is something that is quite tricky with this method. And in addition, we are going to develop a functionality that will be responsible to automatically open all the surrounding cells. So we can go ahead and use here one more setting that we can name minds count in that might be equal to something like the following. And then I'm just going to leave it as it is because it has a default value of false. And that's just bigger and more readable and more comfortable to play with. And now I can really allow myself to delete the original text that we had previously. Now you can see that it says here, a left click Actions takes one positional argument, but two were given. If you have any further troubles, then let me know this in the comment section. The use of variables like, mine_values will be explained further in the tutorial. He has published many popular programming courses both on the freeCodeCamp channel and his own channel. So the reason for that is because there are always going to be zero minds surrounding that sales. For example, currently, we know that there are 36 cells that are clickable that we can click on. And I'm going to try to click on that one. Now, just as a quick example, I'm going to delete that after I'm going to show you the basic example. I'm going to say self.is underscore opened. But we can also check if the display number is zero or not. And let's go ahead and see if that's going to work. So now that we have done all of this, then let's test now if our game is going to behave as expected. And it will be helpful when we want to create tons of buttons in order to start preparing for the Minesweeper game. 1,301 5 18 36. Add files via upload. So I will say that the weight should be equal to the exact same width size we gave to the window because we'd like to cover the entire window. So above this method, I'm going to say add property. So it's going to be self dot y minus one like that. And once we will instantiate from this frame class, then it will be responsible to instantiate a frame which we will decide later on where we'd like to Located on our Windows. In our version of Minesweeper, we will be using the row and column numbers for our input technique. 1 commit. The motivation of these minesweeper projects is to learn the tooling around python projects, how to create CI/CD pipelines for python projects, and distributing python eggs. MineSweeper.ipynb. And we'll convert those attributes from Bing is mine equals to false to is mine equals to true, so that we will have a great beginning of the Minesweeper game going on. Dig at a location with neighboring bombs, uncover those spots or recursively dig for those with no neighboring bombs. We need to set up the positions of the mines randomly, so that the player might not predict their positions. So first things first, I'm going to delete this one. Now this also means that we should delete the self because we do not need to receive the self if we do not use an instance method. Code. So here's the exact location that we want to write such a functionality. And I'm going to mark it as a property like that by using this decorator. So let's go ahead and split now vertically so we can understand what we have done here. Now you'll probably notice that the objects, the way that the objects were represented in the console was not too much friendly, it could have been great if we could override the setting, that we could see the objects nicer and more friendly. So I'm going to scroll here, and I'm going to say from TK inter Import button and label as well. And then we are going to call this method from the main.py. def minesweeper (array): # Vertical iterations for lineIndex in range (len (array)): line = array [lineIndex] outputLine = [] # Horizontal iterations for cellIndex in range (len (line)): # Check cell content if (line [cellIndex] == "O"): northIndex = lineIndex - 1 eastIndex = cellIndex - 1 southIndex = lineIndex + 1 westIndex = cellIndex + 1 So if we run our game, and we start to play a bit, and for example, we click here, we know that we have three minds around there. So now I can go ahead and do pretty much the same in the different hard coded values here. And now that I have this, then I'm going to go out from this parenthesis and I'm going to say y is equal to zero. And we can allow ourselves to basically write a check for all the eight cells. So we said that at the beginning, self dot sale button object is equal to none. Improve your Python programming skills by coding everyone's favorite Windows 3.1 game: Minesweeper. So I'm going to create a metal inside my soul class, which I'm going to be calling left click Actions like that and that's going to also receive silver for sure it's an instance man Third, and then it's only going to say, I am left clicked, just as a basic example, I'm going to leave it as it is. Minesweeper game written in Python using Tkinter GUI library. So if I'm right clicking one time, two times, three times, then now let's try to undo our actions. And that's something that we can do by overriding some magic methods. And I'm going to call this method like that, besides, I'm just going to give it the reference, like the following. And that's also something that we may want to test with Excel like 0.1. And I'm going to leave it as it is, and every time that I add a piece of code inside this method, then I want to execute the entire game to see that I did not screw up anything. Youre welcome to add new methods to any of the classes if you would like, but you should not modify any of the existing functions definitions or arguments. And we know that we would like to have it in the top position as much as possible. So I hope you all enjoyed, and see you on my next series. So this means we talk about all those cells. So I'm basically achieving here the behavior of creating 25 buttons because I have a loop that iterates, five times inside and a loop that iterates as well, five times. So we can go ahead and use utils dot height PR CT, excuse me, with brct I will change that. Whenever we click on a cell, we check if that is a mine. Minesweeper All the effort is to be done in setting up the Minesweeper layout. Minesweeper Game in different versions: C, C++ and Python. And that is good because we did not open the sale, right. And that will be equal to button like that. And the main goal is really to get all the locations that are not having a mind and then you will win the game. All right, so now that we have this, then we should also design the opposite action by only saying here else. All right, so let me launch the game now and see what is going on here. So we can continue to do the next things that we want to do right now. And you can see that we have a great result here. So I'm going to assume that we have a mind here for sure. I will need to change all of those to Black just in a few minutes. On the completion of input process, the row and column numbers are to be extracted and stored in 'r' and 'c'. You can easily find out the details of the game from the web, for example: https:// en.wikipedia.org/wiki/Minesweeper_(video_game) However, there are a few differences designed to better evaluate your agent which will become apparent as you play with and familiarize yourself with. So that's exactly the last thing that we want to do just right now. And we could have another frame right here. Now I just wanted to remind something that could lead you to some problems using this mind candidate feature. And now if we were to go ahead and run our program, then you can see that we have a difference. Mar 31, 2015 at 20:28. Trying to perform model checking on this type of problem, too, would quickly become intractable: on an 8x8 grid, the size Microsoft uses for its Beginner level, wed have 64 variables, and therefore 2^64 possible models to check far too many for a computer to compute in any reasonable amount of time. And this whole area is the game frame, the center frame that we use it to play the game. But how we are going to tell it to start it from here. minesweeper So the widget that I'm talking about should be here. Now if you remember, we have a method as well, that is called Show cell which we call here. So you can see that now looking at this one, you can see that there is a mind here, so I'm also allowed to click there. So we did not see anything on the console. And I can actually add here on the score object to keep the same convention like the sell button object. So I can just go under the self dot show sale. And then now I can just convert this back to Settings dot grid size, and continue from here. So I'm going to click here, mine candidate, and then left click. So I'm going to pass in here nine temporarily just to see how that is going to work. So let's go ahead and receive some more attributes in this class. And I'm going to refer you to a link which will explain you what number is responsible for what. And we are going to call this method and I'm just going to pass in here BG background color equals to orange. Let's say that we want this inside our center frame. That is the exact same like the right click actions. So say that we guess that we have a mind here, then we are allowed to click there. So in order to take care of eliminating the non values inside the list, then you can use a list comprehension expression in order to handle the non values and just get them out of your list. 10 hours ago. More generally, any time we have two sentences set1 = count1 and set2 = count2 where set1 is a subset of set2, then we can construct the new sentence set2 - set1 = count2 - count1. But when we work with classes, you always need to specify the class name as a prefix when you access your class attributes.

Royal Apartments Lassi, Ironwood, Mi Breaking News, Minimum Buyer's Agent Commission, Articles M

minesweeper code python